SCMCO VOLLEY BALL GAME GUIDELINES

                              SCMCO   VOLLEY BALL GAME GUIDELINES        


         

Sportsmanship and Excellence of conduct:

All participants as community representatives and/or individuals are required to demonstrate outstanding Sportsmanship. Sportsmanship typically is regarded as a component of morality in sport, composed of three related and perhaps overlapping concepts: fair play, sportsmanship and character. Fair play refers to all participants having an equitable chance to pursue victory and acting toward others in an honest, straightforward, and firm and dignified manner even when others do not play fairly. It includes respect for others, including team members, opponents, and officials. Character refers to dispositions, values, and habits that determine the way an individual(s) normally responds to desires, fears, challenges, opportunities, failures, and successes, and is typically seen in polite behaviors toward others, such as helping an opponent up or shaking hands after a match. An individual is believed to have a “good character” when those dispositions and habits reflect core ethical values.  Players should refrain from using vulgar language, trash talking and back biting at all times so that this tournament can be a successful, entertaining and joyous event to bring cohesiveness between the various communities that will be participating.

Rules and Regulations

  • Team must have 6 players on the court at all times in order to compete.
  • 3 players can be front row players and 3 of them can be back row players. Rotation is mandatory for all teams.  This rule implies The arrangement of players on the court must have 3 front row players (left, middle, right) and 3 back row players (left, middle, right).  When a team gains serve they must rotate their player’s one position clockwise so that a new player is in the serving position. A player may not serve again on a rotation until all other players have served.  Failure to do so results in a point for the opposing team as well as the opposing team gains serve.
  • Each team is allowed to have maximum of three touches before hitting the ball over the net. (EXCEPTION: block does not count as a touch)
  • Same player cannot hit the ball twice in a row (EXCEPTION: block doesn’t count a touch.)
  • It is ALLOWED to play the ball off the net.
  • The ball has to travel between the antennas (or the imagined extensions of them) when flying to the other side of the net.  Ball is considered OUT if it hits any part of the antenna on a serve or anytime during the rally.
  • Referee calls the ball “IN”, if any part of it hits the lines. (Imagine the ball is painted. If the ball left a mark that touches the lines, the ball is judged IN)
  • Ball is ruled OUT, if
      • the ball lands outside the boundary lines (without touching the opponent)
      • the ball hits the antenna
      • the ball hits any part of the net or cables outside the antennas
      • the ball hits a referee stand or poles or the ceiling.
      • the ball hits the side walls of the court that separate the various volleyball courts.

       

  • Players are NOT allowed to catch, hold or throw the ball.
  • Players are NOT allowed to block or spike the opponents serve.
  • Players are NOT allowed to block or spike the opponents serve.
  • Let serve is allowed.  In other words the ball can touch the net on the serve.
  • A point is followed after each serve.
  • Server is allowed to serve the ball any place behind the backline.  He can also perform a jump serve and land inside the court as long as he does not cross the backline before he jumps.
  • Players are NOT allowed to double hit the ball at any time.
  • It is LEGAL to hit the ball with any part of the body, the foot and leg included.
  • Players can not touch the net while the ball is in the play. (EXCEPTION: if the ball hits the net and it pushes the net to the opposing player)
  • Reaching over the net to block the ball is ALLOWED.
  • Carrying the Ball While in Play – After the serve, players may hit the ball with any part of their body. The ball cannot come to a rest. Players should use a clean hit causing the ball to rebound. Using an open palm to stop the ball and push it upward or forward is a carry.
  • Prolonged Contact While Blocking – Players must be careful not to carry the ball while blocking. Blocking is a front-line defensive move where the player jumps up and attempts to deflect a spike by the opposing team. The ball should immediately bounce off the blocking player’s hand without carrying the ball.
  • Players may not cross the center line of the court and onto the opponent’s side.  Minor contact with the center line is permissible, however, if the portion of the foot that is contacting the floor is completely on the opponents side of the center line and not touching the center line, it is considered an under and a violation.
  • In an event of a controversy and the teams cannot come to a mutual understanding between them, the referees decision will be final.